Games, tools, and ideas brought to life through code.
I'm the developer behind ParadoX Software. My work spans game development, desktop applications, web platforms, and practical utilities. This is my personal space for sharing playable projects, prototypes, and software experiments.
My background includes Unity and C# development, C++ applications, and multiplayer systems. Alongside building features, I've worked on maintenance, testing, QA deployment cycles, and mentoring other developers. That experience shapes how I approach projects: with attention to both what people see and the systems that make it work.
Chess is an online browser chess prototype built with HTML, CSS, JavaScript, and Firebase. Create a table, share its ID with a friend, and play using desktop mouse controls. It includes guest access, chat, and optional spectators.
It's an early implementation for casual play: castling is not implemented, and checkmate handling is experimental. Visit the game's page for instructions and current limitations.
My personal portfolio covers a wider range of work, including:
Try a project and let me know how it goes. Bug reports, ideas, and feedback are welcome. If something doesn't work, a short description of what happened and which browser or device you used can help me investigate.
For more of my work, visit my personal portfolio or browse my public repositories.